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Escape

Spell

Escape

Physical

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Instant castThree Hundred Yards

After a short period of time Stitchflesh escapes to the safety of his worktable.

Escape

Tooltip

After a short period of time Stitchflesh escapes to the safety of his worktable.

How it works

  1. Effect 1 is Jump to Destination (effect type 42).

What it does

Escape is a spell with an instant cast and a range of 300 yards. When cast it makes the caster jump to a location.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range300 yards (Three Hundred Yards)
Cast timeInstant
Effect #1Jump to Destination (42)

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Escape appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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