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Escape

Spell

Escape

Physical

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Instant castVision Range (AOI)

Physical spell.

Escape

How it works

Escape is built from 2 client effects, applied in this order:

  1. Effect 1 is effect type 61, which the datamine does not name.
  2. Effect 2 is Quest Complete (effect type 16).

What it does

Escape is a spell with an instant cast and a range of 100 yards. When cast it has a Quest Complete effect.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range100 yards (Vision Range (AOI))
Cast timeInstant
Effect #1Effect 61
Misc value: 58315
Effect #2Quest Complete (16)
Misc value: 47794

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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