How it works
Escape is built from 2 client effects, applied in this order:
- Effect 1 is effect type 61, which the datamine does not name.
- Effect 2 is Quest Complete (effect type 16).
What it does
Escape is a spell with an instant cast and a range of 100 yards. When cast it has a Quest Complete effect.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Effect #1 | Effect 61 Misc value: 58315 |
| Effect #2 | Quest Complete (16) Misc value: 47794 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.