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Eternity Overdrive

Spell

Eternity Overdrive

Physical

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6 secSelf Only

Halondrus' engine locks in overdrive, inflicting 2.25 Cosmic damage to all players every 1 sec and pulling ephemera towards its location.

Eternity Overdrive

Tooltip

Halondrus' engine locks in overdrive, inflicting 2.25 Cosmic damage to all players every 1 sec and pulling ephemera towards its location. These effects grow in intensity every 20 sec.

How it works

Its aura procs every time its trigger condition is met.

Eternity Overdrive is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 23. Its base value is 1 per tick. It ticks every 1 sec, 600 times over the full 10 min (600 base in total). It triggers Eternity Overdrive.
  2. Effect 2 is Dummy (effect type 3). Its base value is 20.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 395.

What it does

Eternity Overdrive is a spell with a 6 sec cast, no range (it targets the caster) and effects that last 10 min. When cast it applies an aura every 1 sec and applies an aura. It also casts Eternity Overdrive (record #368530). It stacks up to 99 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast time6 sec
Duration10 min
Proc chanceAlways
Max stacks99
Effect #1Apply Aura (6)
Aura type id 23
Value: 1
Period: every 1 sec
Trigger spell: Eternity Overdrive
Effect #2Dummy (3)
Value: 20
Effect #3Apply Aura (6)
Aura type id 395
Misc value: 24770

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Eternity Overdrive appears in: 1 boss encounter and 1 spell that casts it.

Boss encounters

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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