Tooltip
The inflicts 50 Cosmic damage every 0.5 sec to players within its mass.
How it works
Event Horizon is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 50 per tick. It ticks every 0.5 sec.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 260.
What it does
Event Horizon is a Holy, Nature, Shadow and Arcane spell with an instant cast, an unlimited range and an effect that lasts until cancelled. When cast it applies an aura every 0.5 sec and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Holy, Nature, Shadow, Arcane |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Apply Aura (6) Aura type id 3 Value: 50 Period: every 0.5 sec |
| Effect #2 | Apply Aura (6) Aura type id 260 Misc value: 2079, 7 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Event Horizon appears in: 1 boss encounter.
Boss encounters
- The Soul Hunters in Manaforge Omega
Journal section: Intermission: The Ceaseless Hunger > Collapsing Star
Encounter creatures: Ilyssa Darksorrow, Velaryn Bloodwrath, Adarus DuskblazeRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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