How it works
Event Horizon is built from 5 client effects, applied in this order:
- Effect 1 is effect type 15, which the datamine does not name. Its base value is 1000.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 298.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 60.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 321.
- Effect 5 is Trigger Spell (effect type 64). It triggers spell id 1235274.
What it does
Event Horizon is a spell with an instant cast, an unlimited range and effects that last 1.2 sec. When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | 1.2 sec |
| Effect #1 | Effect 15 Value: 1000 Misc value: 1000, 231659 |
| Effect #2 | Apply Aura (6) Aura type id 298 |
| Effect #3 | Apply Aura (6) Aura type id 60 Misc value: 127 |
| Effect #4 | Apply Aura (6) Aura type id 321 |
| Effect #5 | Trigger Spell (64) Misc value: 1250 Trigger spell id 1235274 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.