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Evolving Might

Spell

Evolving Might

Physical

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Instant castSelf Only

Physical damage inflicted increased by 3% every time the Basher Tentacle strikes an enemy with a melee attack.

Evolving Might

Tooltip

Physical damage inflicted increased by 3% every time the Basher Tentacle strikes an enemy with a melee attack.

How it works

Its aura procs every time its trigger condition is met.

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 79. Its base value is 3.

What it does

Evolving Might is a spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura. It stacks up to 99 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
DurationInfinite
Proc chanceAlways
Max stacks99
Effect #1Apply Aura (6)
Aura type id 79
Value: 3
Misc value: 1

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Evolving Might appears in: 1 boss encounter and 1 spell that casts it.

Boss encounters

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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