Tooltip
Physical damage inflicted increased by 3% every time the Basher Tentacle strikes an enemy with a melee attack.
How it works
Its aura procs every time its trigger condition is met.
- Effect 1 is Apply Aura (effect type 6). It applies aura type 79. Its base value is 3.
What it does
Evolving Might is a spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura. It stacks up to 99 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | Infinite |
| Proc chance | Always |
| Max stacks | 99 |
| Effect #1 | Apply Aura (6) Aura type id 79 Value: 3 Misc value: 1 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Evolving Might appears in: 1 boss encounter and 1 spell that casts it.
Boss encounters
- N'Zoth the Corruptor in Ny'alotha, the Waking City
Journal section: Stage One: Writhing Onslaught > Basher Tentacle; Stage Two: Writhing Onslaught > Basher Tentacle
Encounter creatures: N'Zoth, the CorruptorRaid boss ability
Spells that cast it
- Evolving MightTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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