Tooltip
Sacrifices the caster's life in order to inflict 43.0582 Fire damage to nearby enemies.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Explode is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 43.0582. It scales with 1 times spell power. Its area radius is 20 yards.
- Effect 2 is Instakill (effect type 1).
What it does
Explode is a Fire spell with an instant cast, no range (it targets the caster) and a 10 min cooldown. When cast it deals Fire damage (base value 43.0582) in a 20 yard radius and kills the target outright.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Cooldown | 10 min |
| Global cooldown | None |
| Effect #1 | School Damage (2) Value: 43.0582 Spell power coefficient: 1 Radius: 20 yards |
| Effect #2 | Instakill (1) |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Explode appears in: 2 spells that cast it.
Spells that cast it
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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