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Explosive Bolts

Spell

Explosive Bolts

Fire

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2 sec1 min cooldownMedium Range

Fires several charged bolts at an enemy for damage and briefly interrupts casting.

Explosive Bolts

Tooltip

Fires several charged bolts at an enemy for damage and briefly interrupts casting. Consumes a Handful of Obsidium Bolts each time it's fired.

How it works

Casting it triggers a 1.5 sec global cooldown. Its dispel type is client id 1.

Explosive Bolts is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its area radius is 4 yards.
  2. Effect 2 is Interrupt Cast (effect type 68). Its base value is 1. It applies the interrupted mechanic. Its area radius is 4 yards.

What it does

Explosive Bolts is a Fire spell with a 2 sec cast, a range of 30 yards, a 1 min cooldown and effects that last 1 sec. When cast it deals Fire damage in a 4 yard radius and interrupts spellcasting with the interrupted mechanic in a 4 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolFire
Range30 yards (Medium Range)
Cast time2 sec
Cooldown1 min
Global cooldown1.5 sec
GCD categoryCategory id 133
Duration1 sec
Dispel typeDispel type id 1
Effect #1School Damage (2)
Radius: 4 yards
Effect #2Interrupt Cast (68)
Value: 1
Mechanic: Interrupted
Radius: 4 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

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