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Explosive Trap Effect

Spell

Explosive Trap Effect

Fire

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Instant castSelf Only

Fire damage every 2 seconds.

Explosive Trap Effect

Tooltip

Fire damage every 2 seconds.

How it works

Explosive Trap Effect is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 147. Its area radius is 10 yards.
  2. Effect 2 is Persistent Area Aura (effect type 27). It applies aura type 3. Its base value is 16 per tick. Its area radius is 10 yards. It ticks every 2 sec, 5 times over the full 10 sec (80 base in total).

What it does

Explosive Trap Effect is a Fire spell with an instant cast, no range (it targets the caster) and effects that last 10 sec. When cast it deals Fire damage (base value 147) in a 10 yard radius and leaves a persistent area effect on the ground in a 10 yard radius every 2 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolFire
RangeSelf Only
Cast timeInstant
Duration10 sec
Effect #1School Damage (2)
Value: 147
Radius: 10 yards
Effect #2Persistent Area Aura (27)
Aura type id 3
Value: 16
Radius: 10 yards
Period: every 2 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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