How it works
Fail Ritual is built from 3 client effects, applied in this order:
- Effect 1 is effect type 203, which the datamine does not name. Its area radius is 100 yards. It triggers Ravenbear Ritual.
- Effect 2 is effect type 203, which the datamine does not name. Its area radius is 100 yards. It triggers Tracking Aura.
- Effect 3 is effect type 203, which the datamine does not name. Its area radius is 100 yards. It triggers Paralyzed.
What it does
Fail Ritual is a spell with an instant cast and a range of 100 yards. It also casts Ravenbear Ritual, Tracking Aura and Paralyzed.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Tower 100) |
| Cast time | Instant |
| Effect #1 | Effect 203 Radius: 100 yards Trigger spell: Ravenbear Ritual |
| Effect #2 | Effect 203 Radius: 100 yards Trigger spell: Tracking Aura |
| Effect #3 | Effect 203 Radius: 100 yards Trigger spell: Paralyzed |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.