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Fail Ritual

Spell

Fail Ritual

Physical

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Instant castTower 100

Physical spell.

Fail Ritual

How it works

Fail Ritual is built from 3 client effects, applied in this order:

  1. Effect 1 is effect type 203, which the datamine does not name. Its area radius is 100 yards. It triggers Ravenbear Ritual.
  2. Effect 2 is effect type 203, which the datamine does not name. Its area radius is 100 yards. It triggers Tracking Aura.
  3. Effect 3 is effect type 203, which the datamine does not name. Its area radius is 100 yards. It triggers Paralyzed.

What it does

Fail Ritual is a spell with an instant cast and a range of 100 yards. It also casts Ravenbear Ritual, Tracking Aura and Paralyzed.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range100 yards (Tower 100)
Cast timeInstant
Effect #1Effect 203
Radius: 100 yards
Trigger spell: Ravenbear Ritual
Effect #2Effect 203
Radius: 100 yards
Trigger spell: Tracking Aura
Effect #3Effect 203
Radius: 100 yards
Trigger spell: Paralyzed

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.