How it works
Ravenbear Ritual is built from 5 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 293.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 26.
- Effect 3 is Teleport (effect type 252).
- Effect 4 is Trigger Spell (effect type 64). It triggers Blackout.
- Effect 5 is Trigger Spell (effect type 64). It triggers World Generic Dismount/Cancel Shapeshift (Self).
What it does
Ravenbear Ritual is a spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura and has a Teleport effect. It also casts Blackout and World Generic Dismount/Cancel Shapeshift (Self).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | Infinite |
| Effect #1 | Apply Aura (6) Aura type id 293 Misc value: 716 |
| Effect #2 | Apply Aura (6) Aura type id 26 |
| Effect #3 | Teleport (252) |
| Effect #4 | Trigger Spell (64) Trigger spell: Blackout |
| Effect #5 | Trigger Spell (64) Trigger spell: World Generic Dismount/Cancel Shapeshift (Self) |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Ravenbear Ritual appears in: 1 spell that casts it.
Spells that cast it
- Fail RitualTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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