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Fearsome Cry

Spell

Fearsome Cry

Nature

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4 secSelf Only

The Manifestation unleashes a scream, inflicting 10 Nature damage every 1 sec to players for 3 sec and causing them to flee in fear.

Fearsome Cry

Tooltip

The Manifestation unleashes a scream, inflicting 10 Nature damage every 1 sec to players for 3 sec and causing them to flee in fear.

How it works

Its dispel type is client id 1.

Fearsome Cry is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 10 per tick. Its area radius is 50 yards. It ticks every 1 sec, 3 times over the full 3 sec (30 base in total).
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 7. Its area radius is 50 yards.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 4. Its area radius is 50 yards.

What it does

Fearsome Cry is a Nature spell with a 4 sec cast, no range (it targets the caster) and effects that last 3 sec. When cast it applies an aura in a 50 yard radius every 1 sec and applies an aura in a 50 yard radius. The client files the whole spell under the fleeing mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
RangeSelf Only
Cast time4 sec
Duration3 sec
MechanicFleeing
Dispel typeDispel type id 1
Effect #1Apply Aura (6)
Aura type id 3
Value: 10
Radius: 50 yards
Period: every 1 sec
Effect #2Apply Aura (6)
Aura type id 7
Radius: 50 yards
Effect #3Apply Aura (6)
Aura type id 4
Radius: 50 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

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