Tooltip
The Manifestation unleashes a scream, inflicting 10 Nature damage every 1 sec to players for 3 sec and causing them to flee in fear.
How it works
Its dispel type is client id 1.
Fearsome Cry is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 10 per tick. Its area radius is 50 yards. It ticks every 1 sec, 3 times over the full 3 sec (30 base in total).
- Effect 2 is Apply Aura (effect type 6). It applies aura type 7. Its area radius is 50 yards.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 4. Its area radius is 50 yards.
What it does
Fearsome Cry is a Nature spell with a 4 sec cast, no range (it targets the caster) and effects that last 3 sec. When cast it applies an aura in a 50 yard radius every 1 sec and applies an aura in a 50 yard radius. The client files the whole spell under the fleeing mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | 4 sec |
| Duration | 3 sec |
| Mechanic | Fleeing |
| Dispel type | Dispel type id 1 |
| Effect #1 | Apply Aura (6) Aura type id 3 Value: 10 Radius: 50 yards Period: every 1 sec |
| Effect #2 | Apply Aura (6) Aura type id 7 Radius: 50 yards |
| Effect #3 | Apply Aura (6) Aura type id 4 Radius: 50 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.