Tooltip
The Haunting Essence unleashes a scream, inflicting 10 Nature damage every 1 sec to all players for 3 sec and causing them to flee in fear.
How it works
Its dispel type is client id 1.
Fearsome Cry is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 10 per tick. It ticks every 1 sec, 3 times over the full 3 sec (30 base in total).
- Effect 2 is Apply Aura (effect type 6). It applies aura type 7.
What it does
Fearsome Cry is a Nature spell with an instant cast, a range of 500 yards and effects that last 3 sec. When cast it applies an aura every 1 sec and applies an aura. The client files the whole spell under the fleeing mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 500 yards (Five Hundred Yards) |
| Cast time | Instant |
| Duration | 3 sec |
| Mechanic | Fleeing |
| Dispel type | Dispel type id 1 |
| Effect #1 | Apply Aura (6) Aura type id 3 Value: 10 Period: every 1 sec |
| Effect #2 | Apply Aura (6) Aura type id 7 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.