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Fel Ejection

Spell

Fel Ejection

Fire

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Instant castSelf Only

Creates a ball of fel energy which bursts, launching missiles at several players, inflicting 72.7683 Fire damage immediately, and 33.5854 Fire damage every 2 sec.

Fel Ejection

Tooltip

Creates a ball of fel energy which bursts, launching missiles at several players, inflicting 72.7683 Fire damage immediately, and 33.5854 Fire damage every 2 sec. for 8 sec. Whenever this this deals damage, it also creates a pool of Felflame.

How it works

Fel Ejection is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 72.7683. Its area radius is 300 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 33.5854 per tick. Its area radius is 300 yards. It ticks every 2 sec, 4 times over the full 8 sec (134.34 base in total).

What it does

Fel Ejection is a Fire spell with an instant cast, no range (it targets the caster) and effects that last 8 sec. When cast it deals Fire damage (base value 72.7683) in a 300 yard radius and applies an aura in a 300 yard radius every 2 sec.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolFire
RangeSelf Only
Cast timeInstant
Duration8 sec
Effect #1School Damage (2)
Value: 72.7683
Radius: 300 yards
Effect #2Apply Aura (6)
Aura type id 3
Value: 33.5854
Radius: 300 yards
Period: every 2 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Fel Ejection appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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