How it works
Fel Rush is built from 11 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3).
- Effect 2 is Apply Aura (effect type 6). It applies aura type 373. Its base value is 650.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 263.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 305. Its base value is 650.
- Effect 5 is Apply Aura (effect type 6). It applies aura type 191. Its base value is 66.
- Effect 6 is Apply Aura (effect type 6). It applies aura type 488.
- Effect 7 is Trigger Spell (effect type 64). It triggers spell id 197707.
- Effect 8 is Apply Aura (effect type 6). It applies aura type 77.
- Effect 9 is Trigger Spell (effect type 64). It triggers Fel Rush.
- Effect 10 is Apply Aura (effect type 6). It applies aura type 437. Its base value is 66.
- Effect 11 is Trigger Spell (effect type 64). It triggers Fel Rush.
What it does
Fel Rush is a spell with an instant cast, no range (it targets the caster) and effects that last 0.2 sec. When cast it applies an aura. It also casts Fel Rush (record #199737) and Fel Rush (record #346123).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 0.2 sec |
| Effect #1 | Dummy (3) |
| Effect #2 | Apply Aura (6) Aura type id 373 Value: 650 |
| Effect #3 | Apply Aura (6) Aura type id 263 |
| Effect #4 | Apply Aura (6) Aura type id 305 Value: 650 |
| Effect #5 | Apply Aura (6) Aura type id 191 Value: 66 |
| Effect #6 | Apply Aura (6) Aura type id 488 |
| Effect #7 | Trigger Spell (64) Trigger spell id 197707 |
| Effect #8 | Apply Aura (6) Aura type id 77 Misc value: 27 |
| Effect #9 | Trigger Spell (64) Trigger spell: Fel Rush |
| Effect #10 | Apply Aura (6) Aura type id 437 Value: 66 |
| Effect #11 | Trigger Spell (64) Misc value: 750 Trigger spell: Fel Rush |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.