Tooltip
Rushes forward, inflicting 10 Chaos damage to an enemy.
How it works
Casting it triggers a 1.5 sec global cooldown.
Fel Rush is built from 3 client effects, applied in this order:
- Effect 1 is effect type 254, which the datamine does not name. Its area radius is 10 yards.
- Effect 2 is School Damage (effect type 2). Its base value is 10. Its area radius is 10 yards.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 4.
What it does
Fel Rush is a Physical, Holy, Fire, Nature, Frost, Shadow and Arcane spell with a 1 sec cast, a range of 20 yards, a 7 sec cooldown and effects that last 0.5 sec. When cast it deals Physical, Holy, Fire, Nature, Frost, Shadow and Arcane damage (base value 10) in a 10 yard radius and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical, Holy, Fire, Nature, Frost, Shadow, Arcane |
|---|---|
| Range | 20 yards (Twenty yards) |
| Cast time | 1 sec |
| Cooldown | 7 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 0.5 sec |
| Effect #1 | Effect 254 Misc value: 743 Radius: 10 yards |
| Effect #2 | School Damage (2) Value: 10 Radius: 10 yards |
| Effect #3 | Apply Aura (6) Aura type id 4 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.