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Fel Rush

Spell

Fel Rush

PhysicalHolyFireNatureFrostShadowArcane

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1 sec7 sec cooldownTwenty yards

Rushes forward, inflicting 10 Chaos damage to an enemy.

Fel Rush

Tooltip

Rushes forward, inflicting 10 Chaos damage to an enemy.

How it works

Casting it triggers a 1.5 sec global cooldown.

Fel Rush is built from 3 client effects, applied in this order:

  1. Effect 1 is effect type 254, which the datamine does not name. Its area radius is 10 yards.
  2. Effect 2 is School Damage (effect type 2). Its base value is 10. Its area radius is 10 yards.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 4.

What it does

Fel Rush is a Physical, Holy, Fire, Nature, Frost, Shadow and Arcane spell with a 1 sec cast, a range of 20 yards, a 7 sec cooldown and effects that last 0.5 sec. When cast it deals Physical, Holy, Fire, Nature, Frost, Shadow and Arcane damage (base value 10) in a 10 yard radius and applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical, Holy, Fire, Nature, Frost, Shadow, Arcane
Range20 yards (Twenty yards)
Cast time1 sec
Cooldown7 sec
Global cooldown1.5 sec
GCD categoryCategory id 133
Duration0.5 sec
Effect #1Effect 254
Misc value: 743
Radius: 10 yards
Effect #2School Damage (2)
Value: 10
Radius: 10 yards
Effect #3Apply Aura (6)
Aura type id 4

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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