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Felclaws

Spell

Felclaws

Physical

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Instant castTwelve yards

Empowers Kil'jaeden's claws with Fel energy for 11.5 sec, causing his melee attacks to increase all Physical damage taken by enemies struck by 50% for 25 sec.

Felclaws

Tooltip

Empowers Kil'jaeden's claws with Fel energy for 11.5 sec, causing his melee attacks to increase all Physical damage taken by enemies struck by 50% for 25 sec. This effect stacks.

How it works

Its aura procs every time its trigger condition is met.

Felclaws is built from 3 client effects, applied in this order:

  1. Effect 1 is Weapon % Damage (effect type 31). Its base value is 100.
  2. Effect 2 is Dummy (effect type 3).
  3. Effect 3 is Trigger Spell (effect type 64). It triggers Felclaws.

What it does

Felclaws is a Physical spell with an instant cast and a range of 12 yards. When cast it deals a percentage of weapon damage (base value 100). It also casts Felclaws (record #245509). It stacks up to 10 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range12 yards (Twelve yards)
Cast timeInstant
Proc chanceAlways
Max stacks10
Effect #1Weapon % Damage (31)
Value: 100
Effect #2Dummy (3)
Effect #3Trigger Spell (64)
Trigger spell: Felclaws

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Felclaws appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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