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Felclaws

Spell

Felclaws

Physical

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Instant castEleven yards

Empowers Kil'jaeden's claws with Fel energy for 11.5 sec, causing his melee attacks to increase all Physical damage taken by enemies struck by 50% for 25 sec.

Felclaws

Tooltip

Empowers Kil'jaeden's claws with Fel energy for 11.5 sec, causing his melee attacks to increase all Physical damage taken by enemies struck by 50% for 25 sec. This effect stacks.

How it works

Its aura procs every time its trigger condition is met.

Felclaws is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 87. Its base value is 50. Its area radius is 12 yards.
  2. Effect 2 is Weapon % Damage (effect type 31). Its base value is 40. Its area radius is 12 yards.

What it does

Felclaws is a Physical spell with an instant cast, a range of 11 yards and effects that last 25 sec. When cast it applies an aura in a 12 yard radius and deals a percentage of weapon damage (base value 40) in a 12 yard radius. It stacks up to 10 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range11 yards (Eleven yards)
Cast timeInstant
Duration25 sec
Proc chanceAlways
Max stacks10
Effect #1Apply Aura (6)
Aura type id 87
Value: 50
Misc value: 1
Radius: 12 yards
Effect #2Weapon % Damage (31)
Value: 40
Radius: 12 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Felclaws appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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