Spell
Feral Charge
Physical
Causes you to charge an enemy, immobilizing and interrupting any spell being cast.
Tooltip
Causes you to charge an enemy, immobilizing and interrupting any spell being cast.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
- Effect 1 is effect type 96, which the datamine does not name.
What it does
Feral Charge is a spell with an instant cast, a range of 8-25 yards and a 15 sec cooldown.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 8-25 yards (Charge) |
| Cast time | Instant |
| Cooldown | 15 sec |
| Global cooldown | None |
| Effect #1 | Effect 96 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.