Tooltip
Causes you to charge an enemy, immobilizing and interrupting any spell being cast.
How it works
Feral Charge is built from 3 client effects, applied in this order:
- Effect 1 is effect type 96, which the datamine does not name. Its area radius is 60 yards.
- Effect 2 is Weapon Damage (effect type 58). Its base value is 5. Its area radius is 60 yards.
- Effect 3 is Trigger Spell (effect type 64). It triggers Immobilized.
What it does
Feral Charge is a Physical spell with an instant cast and a range of 60 yards. When cast it deals weapon damage (base value 5) in a 60 yard radius. It also casts Immobilized.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 60 yards (Charge, 60) |
| Cast time | Instant |
| Effect #1 | Effect 96 Radius: 60 yards |
| Effect #2 | Weapon Damage (58) Value: 5 Radius: 60 yards |
| Effect #3 | Trigger Spell (64) Trigger spell: Immobilized |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.