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Feral Charge

Spell

Feral Charge

Physical

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Instant castCharge, 60

Causes you to charge an enemy, immobilizing and interrupting any spell being cast.

Feral Charge

Tooltip

Causes you to charge an enemy, immobilizing and interrupting any spell being cast.

How it works

Feral Charge is built from 3 client effects, applied in this order:

  1. Effect 1 is effect type 96, which the datamine does not name. Its area radius is 60 yards.
  2. Effect 2 is Weapon Damage (effect type 58). Its base value is 5. Its area radius is 60 yards.
  3. Effect 3 is Trigger Spell (effect type 64). It triggers Immobilized.

What it does

Feral Charge is a Physical spell with an instant cast and a range of 60 yards. When cast it deals weapon damage (base value 5) in a 60 yard radius. It also casts Immobilized.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range60 yards (Charge, 60)
Cast timeInstant
Effect #1Effect 96
Radius: 60 yards
Effect #2Weapon Damage (58)
Value: 5
Radius: 60 yards
Effect #3Trigger Spell (64)
Trigger spell: Immobilized

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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