Tooltip
The Feral Defender pounces the target stunning them for 4 sec and inflicting Shadow damage every 1 sec.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Feral Pounce is built from 3 client effects, applied in this order:
- Effect 1 is Jump (effect type 41).
- Effect 2 is Apply Aura (effect type 6). It applies aura type 12. It applies the stunned mechanic.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 3.0928 per tick. It ticks every 1 sec, 4 times over the full 4 sec (12.37 base in total).
What it does
Feral Pounce is a Shadow spell with an instant cast, a range of 5-45 yards, a 5 sec cooldown and effects that last 4 sec. When cast it makes the caster jump to the target, applies an aura with the stunned mechanic and applies an aura every 1 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 5-45 yards (Long Range Hunter Shoot) |
| Cast time | Instant |
| Cooldown | 5 sec |
| Global cooldown | None |
| Duration | 4 sec |
| Effect #1 | Jump (41) Misc value: 15, 25 |
| Effect #2 | Apply Aura (6) Aura type id 12 Mechanic: Stunned |
| Effect #3 | Apply Aura (6) Aura type id 3 Value: 3.0928 Period: every 1 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Feral Pounce appears in: 1 boss encounter.
Boss encounters
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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