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Feral Rush

Spell

Feral Rush

Shadow

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Instant castTower 80

Charges an enemy, dealing Shadow damage and interrupting spell cast for 6 sec.

Feral Rush

Tooltip

Charges an enemy, dealing Shadow damage and interrupting spell cast for 6 sec.

How it works

Feral Rush is built from 3 client effects, applied in this order:

  1. Effect 1 is Jump (effect type 41).
  2. Effect 2 is School Damage (effect type 2). Its base value is 14.2743.
  3. Effect 3 is Interrupt Cast (effect type 68). It applies the interrupted mechanic.

What it does

Feral Rush is a Shadow spell with an instant cast, a range of 80 yards and effects that last 6 sec. When cast it makes the caster jump to the target, deals Shadow damage (base value 14.2743) and interrupts spellcasting with the interrupted mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolShadow
Range80 yards (Tower 80)
Cast timeInstant
Duration6 sec
Effect #1Jump (41)
Misc value: 10, 10
Effect #2School Damage (2)
Value: 14.2743
Effect #3Interrupt Cast (68)
Mechanic: Interrupted

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

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