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Feral Rush

Spell

Feral Rush

Shadow

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Instant castTower 80

Charges an enemy, dealing Shadow damage and interrupting spell cast.

Feral Rush

Tooltip

Charges an enemy, dealing Shadow damage and interrupting spell cast.

How it works

Feral Rush is built from 3 client effects, applied in this order:

  1. Effect 1 is Jump (effect type 41). Its area radius is 20 yards.
  2. Effect 2 is School Damage (effect type 2). Its base value is 99.2446. Its area radius is 20 yards.
  3. Effect 3 is effect type 0, which the datamine does not name. Its base value is 53032. It applies the interrupted mechanic.

What it does

Feral Rush is a Shadow spell with an instant cast and a range of 80 yards. When cast it makes the caster jump to the target up to 20 yards and deals Shadow damage (base value 99.2446) in a 20 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolShadow
Range80 yards (Tower 80)
Cast timeInstant
Effect #1Jump (41)
Misc value: 5, 10
Radius: 20 yards
Effect #2School Damage (2)
Value: 99.2446
Radius: 20 yards
Effect #3Effect 0
Value: 53032
Mechanic: Interrupted

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Feral Rush appears in: 2 spells that cast it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

Read player comments on Feral Rush at Wowhead (opens Wowhead in a new tab)

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