Tooltip
The Shadowsteel Horror extinguishes itself with a grinding screech that inflicts 200 Fire damage to all players.
How it works
Final Scream is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 200. Its area radius is 200 yards.
- Effect 2 is Instakill (effect type 1).
What it does
Final Scream is a Fire spell with a 12 sec cast and a range of 200 yards. When cast it deals Fire damage (base value 200) in a 200 yard radius and kills the target outright.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 200 yards (Two-Hundred Yard Range) |
| Cast time | 12 sec |
| Effect #1 | School Damage (2) Value: 200 Radius: 200 yards |
| Effect #2 | Instakill (1) |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Final Scream appears in: 1 boss encounter.
Boss encounters
- Painsmith Raznal in Sanctum of Domination
Journal section: Stage Two: The Screaming Anvil > Shadowsteel Ember > Shadowsteel Horror
Encounter creatures: Spiked Ball, Painsmith Raznal, Shadowsteel EmberRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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