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Final Stand

Spell

Final Stand

Fire

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2 secSelf Only

Fire spell.

Final Stand

How it works

Final Stand is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 0.2453. Its area radius is 10 yards.
  2. Effect 2 is effect type 144, which the datamine does not name. Its base value is 100. Its area radius is 10 yards.

What it does

Final Stand is a Fire spell with a 2 sec cast and no range (it targets the caster). When cast it deals Fire damage (base value 0.2453) in a 10 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolFire
RangeSelf Only
Cast time2 sec
Effect #1School Damage (2)
Value: 0.2453
Radius: 10 yards
Effect #2Effect 144
Value: 100
Misc value: 100
Radius: 10 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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