How it works
Final Stand is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 0.2453. Its area radius is 10 yards.
- Effect 2 is effect type 144, which the datamine does not name. Its base value is 100. Its area radius is 10 yards.
What it does
Final Stand is a Fire spell with a 2 sec cast and no range (it targets the caster). When cast it deals Fire damage (base value 0.2453) in a 10 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | Self Only |
| Cast time | 2 sec |
| Effect #1 | School Damage (2) Value: 0.2453 Radius: 10 yards |
| Effect #2 | Effect 144 Value: 100 Misc value: 100 Radius: 10 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.