Tooltip
During Divine Shield, all targets within 15 yds are taunted.
How it works
It does not trigger the global cooldown, so it can be used between other casts. Its aura procs every time its trigger condition is met.
Final Stand is built from 2 client effects, applied in this order:
- Effect 1 is effect type 114, which the datamine does not name. Its area radius is 15 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 11. Its base value is 800. Its area radius is 15 yards.
What it does
Final Stand is a spell with an instant cast, no range (it targets the caster), a 2 min cooldown and effects that last 8 sec. When cast it applies an aura in a 15 yard radius. The client files the whole spell under the taunted mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Cooldown | 2 min |
| Global cooldown | None |
| Duration | 8 sec |
| Mechanic | Taunted |
| Proc chance | Always |
| Effect #1 | Effect 114 Radius: 15 yards |
| Effect #2 | Apply Aura (6) Aura type id 11 Value: 800 Radius: 15 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.