How it works
Each cast of Fireball costs 400 Mana.
Fireball is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 15. It scales with 1 times spell power. Its area radius is 20 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 5 per tick. It scales with 1 times spell power. Its area radius is 30 yards. It ticks every 2 sec, 4 times over the full 8 sec (20 base in total).
What it does
Fireball is a Fire spell with an instant cast, no range (it targets the caster) and effects that last 8 sec. When cast it deals Fire damage (base value 15) in a 20 yard radius and applies an aura in a 30 yard radius every 2 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Cost | 400 Mana |
| Range | Self Only |
| Cast time | Instant |
| Duration | 8 sec |
| Effect #1 | School Damage (2) Value: 15 Spell power coefficient: 1 Radius: 20 yards |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 5 Spell power coefficient: 1 Radius: 30 yards Period: every 2 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
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