How it works
Fireball is built from 2 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 70.
- Effect 2 is Trigger Spell (effect type 64). It triggers Rising Flames.
What it does
Fireball is a Fire spell with a 0.3 sec cast and a range of 100 yards. When cast it deals a percentage of weapon damage (base value 70). It also casts Rising Flames.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | 0.3 sec |
| Effect #1 | Weapon % Damage (31) Value: 70 |
| Effect #2 | Trigger Spell (64) Trigger spell: Rising Flames |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.