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Rising Flames

Spell

Rising Flames

Fire

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Instant castVision Range (AOI)

Burns the victim for 1 Fire damage every 1 sec.

Rising Flames

Tooltip

Burns the victim for 1 Fire damage every 1 sec. When Rising Flames ends, a Burnout occurs.

How it works

Its aura procs every time its trigger condition is met.

Rising Flames is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 1 per tick. It ticks every 1 sec, 15 times over the full 15 sec (15 base in total).
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 4.

What it does

Rising Flames is a Fire spell with an instant cast, a range of 100 yards and effects that last 15 sec. When cast it applies an aura every 1 sec and applies an aura. It stacks up to 99 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolFire
Range100 yards (Vision Range (AOI))
Cast timeInstant
Duration15 sec
Proc chanceAlways
Max stacks99
Effect #1Apply Aura (6)
Aura type id 3
Value: 1
Period: every 1 sec
Effect #2Apply Aura (6)
Aura type id 4

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Rising Flames appears in: 2 boss encounters and 3 spells that cast it.

Boss encounters

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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