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Flame Jets

Spell

Flame Jets

Fire

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2.7 secSelf Only

Stomps the ground, causing geysers of flame to erupt under all enemies.

Flame Jets

Tooltip

Stomps the ground, causing geysers of flame to erupt under all enemies. These geysers deal 28.5486 Fire damage, knocking the targets into the air and interrupting any spells being cast for 6 sec. In addition, the targets take 4.7581 Fire damage per second for 6 sec.

How it works

Casting it triggers a 8 sec global cooldown.

Flame Jets is built from 3 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 28.5486. Its area radius is 50 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 4.7581 per tick. Its area radius is 50 yards. It ticks every 1 sec, 6 times over the full 6 sec (28.55 base in total).
  3. Effect 3 is effect type 140, which the datamine does not name. Its area radius is 50 yards. It triggers Flame Jets.

What it does

Flame Jets is a Fire spell with a 2.7 sec cast, no range (it targets the caster) and effects that last 6 sec. When cast it deals Fire damage (base value 28.5486) in a 50 yard radius and applies an aura in a 50 yard radius every 1 sec. It also casts Flame Jets (record #62681).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolFire
RangeSelf Only
Cast time2.7 sec
Global cooldown8 sec
GCD categoryCategory id 1159
Duration6 sec
Effect #1School Damage (2)
Value: 28.5486
Radius: 50 yards
Effect #2Apply Aura (6)
Aura type id 3
Value: 4.7581
Radius: 50 yards
Period: every 1 sec
Effect #3Effect 140
Radius: 50 yards
Trigger spell: Flame Jets

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

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