Tooltip
Fulminating Lashers detonate when they reach their target, inflicting 139.939 Nature damage to all enemies.
How it works
Floral Fulmination is built from 4 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 139.939. Its area radius is 5 yards.
- Effect 2 is Instakill (effect type 1).
- Effect 3 is Apply Aura (effect type 6). It applies aura type 56.
- Effect 4 is Dummy (effect type 3). Its area radius is 3 yards.
What it does
Floral Fulmination is a Fire spell with a 0.5 sec cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it deals Fire damage (base value 139.939) in a 5 yard radius, kills the target outright and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | Self Only |
| Cast time | 0.5 sec |
| Duration | Infinite |
| Effect #1 | School Damage (2) Value: 139.939 Radius: 5 yards |
| Effect #2 | Instakill (1) |
| Effect #3 | Apply Aura (6) Aura type id 56 Misc value: 15214, 1 |
| Effect #4 | Dummy (3) Radius: 3 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Floral Fulmination appears in: 1 boss encounter.
Boss encounters
- Agronox in Cathedral of Eternal Night
Journal section: Fulminating Lashers
Encounter creatures: AgronoxDungeon boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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