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Force Flee All Kobolds

Spell

Force Flee All Kobolds

Physical

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Instant castSelf Only

Physical spell.

Force Flee All Kobolds

How it works

  1. Effect 1 is effect type 140, which the datamine does not name. Its area radius is 100 yards. It triggers Flee.

What it does

Force Flee All Kobolds is a spell with an instant cast and no range (it targets the caster). It also casts Flee.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Effect #1Effect 140
Radius: 100 yards
Trigger spell: Flee

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.