How it works
Flee is built from 2 client effects, applied in this order:
- Effect 1 is effect type 77, which the datamine does not name.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 7.
What it does
Flee is a spell with an instant cast, no range (it targets the caster) and effects that last 10 sec. When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 10 sec |
| Effect #1 | Effect 77 |
| Effect #2 | Apply Aura (6) Aura type id 7 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Flee appears in: 1 spell that casts it.
Spells that cast it
- Force Flee All KoboldsTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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