Spell
Forest Guardian
Physical
Wrath, Starfire, Cyclone, and Combo-Point generating abilities extend the duration of your active heal over time effects by 1.1 sec on up to 3 allies.
Tooltip
Wrath, Starfire, Cyclone, and Combo-Point generating abilities extend the duration of your active heal over time effects by 1.1 sec on up to 3 allies.
Starsurge and Combo-Point spending abilities increase the rate of your heal over time spells by 20% for 4 sec.
How it works
Its aura procs every time its trigger condition is met. It can proc at most once every 0.3 sec.
Forest Guardian is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 1000.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 3.
What it does
Forest Guardian is a spell with an instant cast and no range (it targets the caster). When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Proc chance | Always |
| Proc cooldown | 0.3 sec |
| Effect #1 | Apply Aura (6) Aura type id 4 Value: 1000 |
| Effect #2 | Apply Aura (6) Aura type id 4 Value: 3 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Forest Guardian appears in: 1 pvp talent.
PvP talents
- Restoration DruidPvP talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Build history
this spell Changelog
Changes between the retail game builds our datamine has recorded, newest first.
- Description updated (patch 12.1.0)
Comments
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