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Foul Winds

Spell

Foul Winds

Physical

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3 sec12 sec cooldownVision Range (AOI)

Channels foul winds that inflict Nature damage to all enemies in a cone in front of the caster and knocks them back.

Foul Winds

Tooltip

Channels foul winds that inflict Nature damage to all enemies in a cone in front of the caster and knocks them back.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 23. It ticks every 2 sec, 3 times over the full 6 sec. It triggers Foul Winds.

What it does

Foul Winds is a spell with a 3 sec cast, a range of 100 yards, a 12 sec cooldown and effects that last 6 sec. When cast it applies an aura every 2 sec. It also casts Foul Winds (record #264576).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range100 yards (Vision Range (AOI))
Cast time3 sec
Cooldown12 sec
Global cooldownNone
Duration6 sec
Effect #1Apply Aura (6)
Aura type id 23
Period: every 2 sec
Trigger spell: Foul Winds

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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