Spell
Fragments of Destiny
Frost
Icy fragments form around random players, inflicting 7 Frost damage every 1 sec.
Tooltip
Icy fragments form around random players, inflicting 7 Frost damage every 1 sec. When dispelled, these fragments jump to the nearest player.
If all fragments are on the same player, they are removed to form a Shard of Destiny.
How it works
Its dispel type is client id 1. Its aura procs every time its trigger condition is met.
Fragments of Destiny is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 7 per tick. It ticks every 1 sec.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 61. Its base value is 75.
What it does
Fragments of Destiny is a Frost spell with an instant cast, a range of 200 yards and an effect that lasts until cancelled. When cast it applies an aura every 1 sec and applies an aura. It stacks up to 30 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Frost |
|---|---|
| Range | 200 yards (Two-Hundred Yard Range) |
| Cast time | Instant |
| Duration | Infinite |
| Dispel type | Dispel type id 1 |
| Proc chance | Always |
| Max stacks | 30 |
| Effect #1 | Apply Aura (6) Aura type id 3 Value: 7 Period: every 1 sec |
| Effect #2 | Apply Aura (6) Aura type id 61 Value: 75 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.