Tooltip
Shivermaw chills all players to the bone, causing them to inflict 16.7927 Frost damage to their allies every second for 18 sec. Each ally hit has their movement speed reduced by 40% for 5 sec.
How it works
- Effect 1 is Apply Aura (effect type 6). It applies aura type 23. Its area radius is 200 yards. It ticks every 1 sec, 18 times over the full 18 sec. It triggers Chill.
What it does
Frigid Winds is a Frost spell with a 1.5 sec cast, no range (it targets the caster) and effects that last 18 sec. When cast it applies an aura in a 200 yard radius every 1 sec. It also casts Chill.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Frost |
|---|---|
| Range | Self Only |
| Cast time | 1.5 sec |
| Duration | 18 sec |
| Effect #1 | Apply Aura (6) Aura type id 23 Radius: 200 yards Period: every 1 sec Trigger spell: Chill |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Frigid Winds appears in: 1 boss encounter.
Boss encounters
- Shivermaw in Assault on Violet Hold
Encounter creatures: Shivermaw
The journal lists this ability for some difficulties only.Dungeon boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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