How it works
Full Heal is built from 2 client effects, applied in this order:
- Effect 1 is effect type 136, which the datamine does not name. Its base value is 100.
- Effect 2 is effect type 140, which the datamine does not name. It triggers Backfire.
What it does
Full Heal is a Nature spell with an instant cast and no range (it targets the caster). It also casts Backfire.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Effect 136 Value: 100 |
| Effect #2 | Effect 140 Trigger spell: Backfire |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.