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Full Heal

Spell

Full Heal

Physical

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1 secExtra Long Range

Fully restores the health of an ally.

Full Heal

Tooltip

Fully restores the health of an ally.

How it works

Full Heal is built from 2 client effects, applied in this order:

  1. Effect 1 is Heal to Max Health (effect type 67). Its base value is 1. It scales with 1 times spell power.
  2. Effect 2 is effect type 61, which the datamine does not name.

What it does

Full Heal is a spell with a 1 sec cast and a range of 60 yards. When cast it heals to full health.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range60 yards (Extra Long Range)
Cast time1 sec
Effect #1Heal to Max Health (67)
Value: 1
Spell power coefficient: 1
Effect #2Effect 61
Misc value: 22279

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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