Tooltip
Fully restores the health of an ally.
How it works
Full Heal is built from 2 client effects, applied in this order:
- Effect 1 is Heal to Max Health (effect type 67). Its base value is 1. It scales with 1 times spell power.
- Effect 2 is effect type 61, which the datamine does not name.
What it does
Full Heal is a spell with a 1 sec cast and a range of 60 yards. When cast it heals to full health.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 60 yards (Extra Long Range) |
| Cast time | 1 sec |
| Effect #1 | Heal to Max Health (67) Value: 1 Spell power coefficient: 1 |
| Effect #2 | Effect 61 Misc value: 22279 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.