Tooltip
][]Upon expiration, the charge fulminates, inflicting 10 Nature damage to players in the impact area and jumps to the nearest player caught in the blast.
Each time jumps to a new player, its radius is reduced and the previous player is afflicted with.
How it works
- Effect 1 is School Damage (effect type 2). Its base value is 10.
What it does
Fulminating Charge is a Nature spell with an instant cast and an unlimited range. When cast it deals Nature damage (base value 10).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 10 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.