Tooltip
][]Upon expiration, the charge fulminates, inflicting 10 Nature damage to players in the impact area and jumps to the nearest player caught in the blast.
Each time jumps to a new player, its radius is reduced and the previous player is afflicted with.
How it works
- Effect 1 is Dummy (effect type 3). Its area radius is 300 yards.
What it does
Fulminating Charge is a Nature spell with an instant cast and no range (it targets the caster).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Dummy (3) Radius: 300 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.