Tooltip
Inflicts 10 Nature damage and an additional 12 Nature damage every 3 sec for 9 sec.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Fulminating Zap is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 10.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 12 per tick. It ticks every 3 sec, 3 times over the full 9 sec (36 base in total).
What it does
Fulminating Zap is a Nature spell with a 1 sec cast, a range of 300 yards, a 3 sec cooldown and effects that last 9 sec. When cast it deals Nature damage (base value 10) and applies an aura every 3 sec.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 300 yards (Three Hundred Yards) |
| Cast time | 1 sec |
| Cooldown | 3 sec |
| Global cooldown | None |
| Duration | 9 sec |
| Effect #1 | School Damage (2) Value: 10 |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 12 Period: every 3 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Fulminating Zap appears in: 1 boss encounter.
Boss encounters
- HK-8 Aerial Oppression Unit in Operation: Mechagon
Journal section: Stage One: Fire at Will! > Reinforcement Relay > Tank Buster MK1
Encounter creatures: HK-8 Aerial Oppression UnitDungeon boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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