Boss
HK-8 Aerial Oppression Unit
HK-8 Aerial Oppression Unit - Operation: Mechagon
HK-8 Aerial Oppression Unit is a boss encounter in Operation: Mechagon.
Found In
Encounter Facts
In the game's encounter order for Operation: Mechagon, HK-8 Aerial Oppression Unit comes 4th of 8, after Trixie Tazer and before The Platinum Pummeler.
- King Gobbamak
- Gunker
- Trixie Tazer
- HK-8 Aerial Oppression Unit
- The Platinum Pummeler
- K.U.-J.0.
- Head Machinist Sparkflux
- King Mechagon
3D Model
First-party render from the game files. Model © Blizzard Entertainment.
Model
Background
Abilities & Strategy
What the in-game dungeon journal describes for this encounter. Every ability links to its spell page.
Abilities & Strategy
Overview
The HK-8 Aerial Oppression Unit fires Cannon Blast at players while out of reach and calls in support from Mechagon City. The HK-8 Aerial Oppression Unit tethers itself to an Overcharge Station when it's preparing to fire Annihilation Ray.
Tanks
- Prepare for heavy damage intake when struck by Wreck.
- Note the position of the HK-8 Aerial Oppression Unit when it fires Cannon Blast.
- Ascend the platforms and Hack the Overcharge Station when the HK-8 Aerial Oppression Unit uses Annihilation Ray.
Healers
- Wreck and Fulminating Zap inflict heavy damage.
- Utilizie crowd control abilities on Walkie Shockie X1 units and avoid being near them.
- Ascend the platforms and Hack the Overcharge Station when the HK-8 Aerial Oppression Unit uses Annihilation Ray.
Damage Dealers
- Utilizie crowd control abilities on Walkie Shockie X1 units and avoid being near them.
- The HK-8 Aerial Oppression Unit takes massive damage while under the effect of Haywire.
- Ascend the platforms and Hack the Overcharge Station when the HK-8 Aerial Oppression Unit uses Annihilation Ray.
Stage One: Fire at Will!
The HK-8 Aerial Oppression Unit assaults players trapped within a teleportation field.
Stage Two: Annihilation!
The HK-8 Aerial Oppression Unit tethers itself to an Overcharge Station and prepares its Annihilation Ray.
Annihilation Ray
Spell details
Annihilation Blast
Spell detailsPlatforms
Overcharge Station
Vent Blast
Spell detailsSentry Array
An array of rotating beams, players that come into contact with a beam trigger Anti-Trespassing Teleport.
Sentry Bot
Spell detailsAbility Spells
Every ability the Adventure Guide lists for HK-8 Aerial Oppression Unit, with its spell's school, cast time and duration and the description the game gives it.
Cannon Blast
Nature · 3 sec cast
The HK-8 Aerial Oppression Unit fires its cannon at a targeted location, inflicting Nature damage to enemies caught in the blast.
Reinforcement Relay
Physical · 2.5 sec cast
The HK-8 Aerial Oppression Unit warps in reinforcement units from Mechagon City.
295445
Physical · 2 sec cast · Lasts 3 sec
A series of devastating melee attacks that deal increasing damage to their target. Each attack inflicts massive Physical damage and increases Physical damage taken by 100% for 3 sec. This effect stacks.
Fulminating Zap
Nature · 1 sec cast · Lasts 9 sec
Inflicts Nature damage and an additional Nature damage every 3 sec for 9 sec.
Static Discharge
Nature · Instant · Lasts 45 sec
Inflicts Nature damage every 1.5 sec to enemies within 5 yards. leaves, reducing movement speed by 50% and inflicting Nature damage every 2 sec to enemies within the affected area.
Self-Destruct
Nature · 3.5 sec cast
Self-Destructs upon reaching 0 energy, inflicting Nature damage to enemies.
Stage Two: Annihilation!
The HK-8 Aerial Oppression Unit tethers itself to an Overcharge Station and prepares its Annihilation Ray.
Annihilation Ray
Nature · 2 sec cast · Lasts 3 min
The HK-8 Aerial Oppression Unit activates its, inflicting Nature damage to all players every 2.5 sec, and Nature damage to players within its area of effect. After 3 min, triggers.
Hack
Nature · Instant · Lasts 10080 min
Hack the Overcharge Station. When the Overcharge Station reaches 0 energy, the HK-8 Aerial Oppression Unit will fall to the ground and go.
Haywire
Physical · Instant · Lasts 30 sec
Damage taken by the HK-8 Aerial Oppression Unit increased by 200% for 30 sec.
Anti-Trespassing Teleport
Nature · Instant · Lasts 1 sec
Teleports trespassers to a really inconvenient location.
Sentry Bot
Physical · Instant
Sentry Bots patrol the platforms, triggering on players they come into contact with.
Drops
Loot the dungeon journal lists for this encounter in Operation: Mechagon.
What is shown is the loot the game's own dungeon journal lists for this encounter.
Collectibles from HK-8 Aerial Oppression Unit
2 collectibles whose in-game collection entry names HK-8 Aerial Oppression Unit as a source.
Mounts (1)
Battle pets (1)
Adventure Guide Entry
The in-game Adventure Guide text for the HK-8 Aerial Oppression Unit encounter in Operation: Mechagon.
Predator of the skies, the HK-8 Aerial Oppression Unit soars over the yard executing its prime directive, disintegrating all trespassers. With impenetrable armor and a lethal host of weapons, it annihilates all who are caught in its shadow.
What Each Drop Is
The HK-8 Aerial Oppression Unit encounter lists 17 items in the dungeon journal, item level 78. Equip slots covered: Shoulder, One-Hand, Ranged, Finger, Legs and Chest. Every piece binds when picked up, so none of it reaches the Auction House.
- Epaulets of Arcing Power Shoulder (Mail), item level 78. Bind on Pickup. Stats: Agility or Intellect and Stamina. A vendor pays 57 gold21 silver for it.
- Forceful Logic Board Gem, item level 78. Bind on Pickup. A vendor pays 12 gold49 silver for it.
- Fusion Hacker One-Hand (One-Handed Axe), item level 78. Bind on Pickup. Stats: Strength and Stamina. A vendor pays 109 gold99 silver for it. Equip: Fusion Burn.
- Harmonic Dematerializer Gem, item level 78, requires level 50. Bind on Pickup. A vendor pays 12 gold49 silver for it.
- Light Auto-Stabilizing Energy Rifle Ranged (Gun), item level 78. Bind on Pickup. Stats: Agility, Stamina, Mastery and Critical Strike. A vendor pays 135 gold86 silver for it.
- Logic Loop of Division Finger, item level 78. Bind on Pickup. Stats: Stamina, Critical Strike and Haste. A vendor pays 49 gold83 silver for it.
- Logic Loop of Maintenance Finger, item level 78. Bind on Pickup. Stats: Stamina, Critical Strike and Haste. A vendor pays 48 gold39 silver for it.
- Logic Loop of Recursion Finger, item level 78. Bind on Pickup. Stats: Stamina, Critical Strike and Haste. A vendor pays 50 gold for it.
- Logic Loop of Synergy Finger, item level 78. Bind on Pickup. Stats: Stamina, Critical Strike and Haste. A vendor pays 49 gold65 silver for it.
- Overcharged Pantaloons Legs (Cloth), item level 78. Bind on Pickup. Stats: Intellect, Stamina, Mastery and Haste. A vendor pays 74 gold40 silver for it.
- Subroutine: Emergency Repairs Gem, item level 78, requires level 50. Bind on Pickup. A vendor pays 12 gold49 silver for it.
- Tank Buster Pauldrons Shoulder (Plate), item level 78. Bind on Pickup. Stats: Strength or Intellect and Stamina. A vendor pays 57 gold42 silver for it.
- Type II Bomber Jacket Chest (Leather), item level 78. Bind on Pickup. Stats: Agility or Intellect and Stamina. A vendor pays 76 gold14 silver for it.
- Volatile Arming Doublet Chest (Cloth), item level 78. Bind on Pickup. Stats: Intellect and Stamina. A vendor pays 75 gold86 silver for it.
- Friend-or-Foe Identifier Gem, item level 74, requires level 50. Bind on Pickup. A vendor pays 12 gold49 silver for it.
- Mechagon Peacekeeper Miscellaneous, item level 10, requires level 10. Bind on Pickup. Tooltip: “Teaches you how to summon this mount.” Use: Learning.
- Microbot 8D Miscellaneous, item level 1. Bind on Pickup. Tooltip: “Teaches you how to summon this companion.” Use: Learning.
Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.