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HK-8 Aerial Oppression Unit

HK-8 Aerial Oppression Unit - Operation: Mechagon

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Found In

EncounterHK-8 Aerial Oppression Unit
Journal creatures11

Adventure Guide Entry

The in-game Adventure Guide text for the HK-8 Aerial Oppression Unit encounter in Operation: Mechagon.

Predator of the skies, the HK-8 Aerial Oppression Unit soars over the yard executing its prime directive, disintegrating all trespassers. With impenetrable armor and a lethal host of weapons, it annihilates all who are caught in its shadow.

Encounter Facts

In the game's encounter order for Operation: Mechagon, HK-8 Aerial Oppression Unit comes 4th of 8, after Trixie Tazer and before The Platinum Pummeler.

Instance modesHeroic, Mythic, Mythic Keystone
Group size5 players
Instance typeDungeon
ExpansionBattle for Azeroth
Encounter order4 of 8
Encounter ID2291
Creature typeMechanical
ClassificationElite
Level10 to 60
FactionMonster
NPC ID155157
Adventure Guide pin56.4, 59.8 on the instance map
  1. King Gobbamak
  2. Gunker
  3. Trixie Tazer
  4. HK-8 Aerial Oppression Unit
  5. The Platinum Pummeler
  6. K.U.-J.0.
  7. Head Machinist Sparkflux
  8. King Mechagon

Abilities & Strategy

What the in-game dungeon journal describes for this encounter. Every ability links to its spell page.

Abilities & Strategy

Overview

The HK-8 Aerial Oppression Unit fires Cannon Blast at players while out of reach and calls in support from Mechagon City. The HK-8 Aerial Oppression Unit tethers itself to an Overcharge Station when it's preparing to fire Annihilation Ray.

Tanks
  • Prepare for heavy damage intake when struck by Wreck.
  • Note the position of the HK-8 Aerial Oppression Unit when it fires Cannon Blast.
  • Ascend the platforms and Hack the Overcharge Station when the HK-8 Aerial Oppression Unit uses Annihilation Ray.
Healers
  • Wreck and Fulminating Zap inflict heavy damage.
  • Utilizie crowd control abilities on Walkie Shockie X1 units and avoid being near them.
  • Ascend the platforms and Hack the Overcharge Station when the HK-8 Aerial Oppression Unit uses Annihilation Ray.
Damage Dealers
  • Utilizie crowd control abilities on Walkie Shockie X1 units and avoid being near them.
  • The HK-8 Aerial Oppression Unit takes massive damage while under the effect of Haywire.
  • Ascend the platforms and Hack the Overcharge Station when the HK-8 Aerial Oppression Unit uses Annihilation Ray.

Stage One: Fire at Will!

The HK-8 Aerial Oppression Unit assaults players trapped within a teleportation field.

Cannon Blast
Reinforcement Relay
Tank Buster MK1
Walkie Shockie X1

Stage Two: Annihilation!

The HK-8 Aerial Oppression Unit tethers itself to an Overcharge Station and prepares its Annihilation Ray.

Annihilation Ray
Platforms
Overcharge Station
Vent Blast
Sentry Array

An array of rotating beams, players that come into contact with a beam trigger Anti-Trespassing Teleport.

Sentry Bot

Ability Spells

Every ability the Adventure Guide lists for HK-8 Aerial Oppression Unit, with its spell's school, cast time and duration and the description the game gives it.

Cannon Blast

Nature · 3 sec cast

The HK-8 Aerial Oppression Unit fires its cannon at a targeted location, inflicting Nature damage to enemies caught in the blast.

Reinforcement Relay

Physical · 2.5 sec cast

The HK-8 Aerial Oppression Unit warps in reinforcement units from Mechagon City.

295445

Physical · 2 sec cast · Lasts 3 sec

A series of devastating melee attacks that deal increasing damage to their target. Each attack inflicts massive Physical damage and increases Physical damage taken by 100% for 3 sec. This effect stacks.

Fulminating Zap

Nature · 1 sec cast · Lasts 9 sec

Inflicts Nature damage and an additional Nature damage every 3 sec for 9 sec.

Static Discharge

Nature · Instant · Lasts 45 sec

Self-Destruct

Nature · 3.5 sec cast

Stage Two: Annihilation!

The HK-8 Aerial Oppression Unit tethers itself to an Overcharge Station and prepares its Annihilation Ray.

Annihilation Ray

Nature · 2 sec cast · Lasts 3 min

Annihilation Blast

Nature · Instant

Annihilates enemies, inflicting Nature damage to all players.

Hack

Nature · Instant · Lasts 10080 min

Hack the Overcharge Station.

Haywire

Physical · Instant · Lasts 30 sec

Damage taken by the HK-8 Aerial Oppression Unit increased by 200% for 30 sec.

Vent Blast

Nature · Instant · Lasts 2 sec

Inflicts Nature damage and Stuns enemies for 2 sec.

Anti-Trespassing Teleport

Nature · Instant · Lasts 1 sec

Teleports trespassers to a really inconvenient location.

Sentry Bot

Physical · Instant

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Drops

Loot the dungeon journal lists for this encounter in Operation: Mechagon.

What is shown is the loot the game's own dungeon journal lists for this encounter.

What Each Drop Is

The HK-8 Aerial Oppression Unit encounter lists 17 items in the dungeon journal, item level 78. Equip slots covered: Shoulder, One-Hand, Ranged, Finger, Legs and Chest. Every piece binds when picked up, so none of it reaches the Auction House.

  • Epaulets of Arcing Power Shoulder (Mail), item level 78. Bind on Pickup. Stats: Agility or Intellect and Stamina. A vendor pays 57g 21s for it.
  • Forceful Logic Board Gem, item level 78. Bind on Pickup. A vendor pays 12g 49s for it.
  • Fusion Hacker One-Hand (One-Handed Axe), item level 78. Bind on Pickup. Stats: Strength and Stamina. A vendor pays 109g 99s for it. Equip: Fusion Burn.
  • Harmonic Dematerializer Gem, item level 78, requires level 50. Bind on Pickup. A vendor pays 12g 49s for it.
  • Light Auto-Stabilizing Energy Rifle Ranged (Gun), item level 78. Bind on Pickup. Stats: Agility, Stamina, Mastery and Critical Strike. A vendor pays 135g 86s for it.
  • Logic Loop of Division Finger, item level 78. Bind on Pickup. Stats: Stamina, Critical Strike and Haste. A vendor pays 49g 83s for it.
  • Logic Loop of Maintenance Finger, item level 78. Bind on Pickup. Stats: Stamina, Critical Strike and Haste. A vendor pays 48g 39s for it.
  • Logic Loop of Recursion Finger, item level 78. Bind on Pickup. Stats: Stamina, Critical Strike and Haste. A vendor pays 50g for it.
  • Logic Loop of Synergy Finger, item level 78. Bind on Pickup. Stats: Stamina, Critical Strike and Haste. A vendor pays 49g 65s for it.
  • Overcharged Pantaloons Legs (Cloth), item level 78. Bind on Pickup. Stats: Intellect, Stamina, Mastery and Haste. A vendor pays 74g 40s for it.
  • Subroutine: Emergency Repairs Gem, item level 78, requires level 50. Bind on Pickup. A vendor pays 12g 49s for it.
  • Tank Buster Pauldrons Shoulder (Plate), item level 78. Bind on Pickup. Stats: Strength or Intellect and Stamina. A vendor pays 57g 42s for it.
  • Type II Bomber Jacket Chest (Leather), item level 78. Bind on Pickup. Stats: Agility or Intellect and Stamina. A vendor pays 76g 14s for it.
  • Volatile Arming Doublet Chest (Cloth), item level 78. Bind on Pickup. Stats: Intellect and Stamina. A vendor pays 75g 86s for it.
  • Friend-or-Foe Identifier Gem, item level 74, requires level 50. Bind on Pickup. A vendor pays 12g 49s for it.
  • Mechagon Peacekeeper Miscellaneous, item level 10, requires level 10. Bind on Pickup. Tooltip: “Teaches you how to summon this mount.” Use: Learning.
  • Microbot 8D Miscellaneous, item level 1. Bind on Pickup. Tooltip: “Teaches you how to summon this companion.” Use: Learning.

Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.

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