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Furious Charge

Spell

Furious Charge

Physical

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3 secExtended Range

Charges to an enemy.

Furious Charge

Tooltip

Charges to an enemy.

Inflicts 50 Physical damage to an enemy.

Inflicts 4.5 Physical damage to an enemy every 1.5 sec for 15 sec.

Knocks an enemy back.

How it works

Its dispel type is client id 11. Its aura procs every time its trigger condition is met.

Furious Charge is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 395.
  2. Effect 2 is effect type 149, which the datamine does not name. It triggers Furious Charge.

What it does

Furious Charge is a spell with a 3 sec cast, a range of 50 yards and effects that last 5 sec. When cast it applies an aura. The client files the whole spell under the bleeding mechanic. It also casts Furious Charge (record #392597). It stacks up to 3 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range50 yards (Extended Range)
Cast time3 sec
Duration5 sec
MechanicBleeding
Dispel typeDispel type id 11
Proc chanceAlways
Max stacks3
Effect #1Apply Aura (6)
Aura type id 395
Misc value: 26933
Effect #2Effect 149
Trigger spell: Furious Charge

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Furious Charge appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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