Tooltip
Charges to an enemy.
Inflicts 50 Physical damage to an enemy.
Inflicts 4.5 Physical damage to an enemy every 1.5 sec for 15 sec.
Knocks an enemy back.
How it works
Its dispel type is client id 11. Its aura procs every time its trigger condition is met.
Furious Charge is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 395.
- Effect 2 is effect type 149, which the datamine does not name. It triggers Furious Charge.
What it does
Furious Charge is a spell with a 3 sec cast, a range of 50 yards and effects that last 5 sec. When cast it applies an aura. The client files the whole spell under the bleeding mechanic. It also casts Furious Charge (record #392597). It stacks up to 3 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50 yards (Extended Range) |
| Cast time | 3 sec |
| Duration | 5 sec |
| Mechanic | Bleeding |
| Dispel type | Dispel type id 11 |
| Proc chance | Always |
| Max stacks | 3 |
| Effect #1 | Apply Aura (6) Aura type id 395 Misc value: 26933 |
| Effect #2 | Effect 149 Trigger spell: Furious Charge |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Furious Charge appears in: 1 spell that casts it.
Spells that cast it
- Furious ChargeTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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