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Fuse Armor

Spell

Fuse Armor

Fire

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Instant castCombat Range

Reduces the armor, attack and movement speed of an enemy by 20% for 20 sec.

Fuse Armor

Tooltip

Reduces the armor, attack and movement speed of an enemy by 20% for 20 sec.

How it works

Its aura procs every time its trigger condition is met.

Fuse Armor is built from 3 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 101. Its base value is -20.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 138. Its base value is -20.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -20.

What it does

Fuse Armor is a Fire spell with an instant cast, a range of 5 yards and effects that last 20 sec. When cast it applies an aura. It stacks up to 5 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolFire
Range5 yards (Combat Range)
Cast timeInstant
Duration20 sec
Proc chanceAlways
Max stacks5
Effect #1Apply Aura (6)
Aura type id 101
Value: -20
Misc value: 1
Effect #2Apply Aura (6)
Aura type id 138
Value: -20
Effect #3Apply Aura (6)
Aura type id 33
Value: -20

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Fuse Armor appears in: 1 boss encounter and 1 spell that casts it.

Boss encounters

  • Razorscale in Ulduar
    Journal section: Stage Two: Grounded > Razorscale
    Encounter creatures: RazorscaleRaid boss ability

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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