Tooltip
Reduces the armor, attack and movement speed of an enemy by 20% for 20 sec.
How it works
Its aura procs every time its trigger condition is met.
Fuse Armor is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 101. Its base value is -20.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 138. Its base value is -20.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -20.
What it does
Fuse Armor is a Fire spell with an instant cast, a range of 5 yards and effects that last 20 sec. When cast it applies an aura. It stacks up to 5 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Duration | 20 sec |
| Proc chance | Always |
| Max stacks | 5 |
| Effect #1 | Apply Aura (6) Aura type id 101 Value: -20 Misc value: 1 |
| Effect #2 | Apply Aura (6) Aura type id 138 Value: -20 |
| Effect #3 | Apply Aura (6) Aura type id 33 Value: -20 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Fuse Armor appears in: 1 boss encounter and 1 spell that casts it.
Boss encounters
- Razorscale in Ulduar
Journal section: Stage Two: Grounded > Razorscale
Encounter creatures: RazorscaleRaid boss ability
Spells that cast it
- Fuse ArmorTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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