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Fusing Vapors

Spell

Fusing Vapors

Physical

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Instant castSuper Long

Emits a fusing vapor when damaged below 50% health that heals all other active globules for 5% of their maximum life.

Fusing Vapors

Tooltip

Emits a fusing vapor when damaged below 50% health that heals all other active globules for 5% of their maximum life.

How it works

  1. Effect 1 is effect type 136, which the datamine does not name. Its base value is 5. Its area radius is 200 yards.

What it does

Fusing Vapors is a spell with an instant cast and a range of 150 yards.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range150 yards (Super Long)
Cast timeInstant
Effect #1Effect 136
Value: 5
Radius: 200 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Fusing Vapors appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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