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Gale

Spell

Gale

Nature

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Instant castExtra Long Range

You summon a violent Typhoon that does 4.84027 Nature damage when in contact with hostile targets, knocking them back 5 yards.

Gale

Tooltip

You summon a violent Typhoon that does 4.84027 Nature damage when in contact with hostile targets, knocking them back 5 yards.

How it works

Each cast of Gale costs 645 Mana. Casting it triggers a 1.5 sec global cooldown.

Gale is built from 3 client effects, applied in this order:

  1. Effect 1 is Dummy (effect type 3).
  2. Effect 2 is School Damage (effect type 2). Its base value is 4.8403. It scales with 1 times spell power. Its area radius is 30 yards.
  3. Effect 3 is Knock Back (effect type 98). Its base value is 200. Its area radius is 30 yards.

What it does

Gale is a Nature spell with an instant cast and a range of 60 yards. When cast it deals Nature damage (base value 4.8403) in a 30 yard radius and has a Knock Back effect in a 30 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Cost645 Mana
Range60 yards (Extra Long Range)
Cast timeInstant
Global cooldown1.5 sec
GCD categoryCategory id 133
Effect #1Dummy (3)
Effect #2School Damage (2)
Value: 4.8403
Spell power coefficient: 1
Radius: 30 yards
Effect #3Knock Back (98)
Value: 200
Misc value: 100
Radius: 30 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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