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Gale Force

Spell

Gale Force

Nature

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3.5 secTower 100

Aspix launches gale force winds at players, inflicting 8 Nature damage and pushing them away.

Gale Force

Tooltip

Aspix launches gale force winds at players, inflicting 8 Nature damage and pushing them away.

How it works

Gale Force is built from 5 client effects, applied in this order:

  1. Effect 1 is Trigger Spell (effect type 64). It triggers Gale Force.
  2. Effect 2 is Trigger Spell (effect type 64). It triggers Gale Force.
  3. Effect 3 is Trigger Spell (effect type 64). It triggers Gale Force.
  4. Effect 4 is Trigger Spell (effect type 64). It triggers Gale Force.
  5. Effect 5 is Trigger Spell (effect type 64). It triggers Gale Force.

What it does

Gale Force is a Nature spell with a 3.5 sec cast and a range of 100 yards. It also casts Gale Force (record #1289065), Gale Force (record #1310715), Gale Force (record #1310716) and Gale Force (record #1310717).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range100 yards (Tower 100)
Cast time3.5 sec
Effect #1Trigger Spell (64)
Trigger spell: Gale Force
Effect #2Trigger Spell (64)
Trigger spell: Gale Force
Effect #3Trigger Spell (64)
Trigger spell: Gale Force
Effect #4Trigger Spell (64)
Trigger spell: Gale Force
Effect #5Trigger Spell (64)
Trigger spell: Gale Force

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Build history

this spell Changelog

Added in patch 12.1.0.

Changes between the retail game builds our datamine has recorded, newest first.

Comments

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