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Gilded Destruction

Spell

Gilded Destruction

Fire

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6 secTwo-Hundred Yard Range

Dazar becomes enveloped in.]

Gilded Destruction

Tooltip

Dazar becomes enveloped in.]

How it works

Gilded Destruction is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 16. Its area radius is 200 yards. It triggers Searing Gold.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 2.5 per tick. Its area radius is 200 yards. It ticks every 1 sec, 15 times over the full 15 sec (37.5 base in total).

What it does

Gilded Destruction is a Fire spell with a 6 sec cast, a range of 200 yards and effects that last 15 sec. When cast it deals Fire damage (base value 16) in a 200 yard radius and applies an aura in a 200 yard radius every 1 sec. It also casts Searing Gold.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolFire
Range200 yards (Two-Hundred Yard Range)
Cast time6 sec
Duration15 sec
Effect #1School Damage (2)
Value: 16
Radius: 200 yards
Trigger spell: Searing Gold
Effect #2Apply Aura (6)
Aura type id 3
Value: 2.5
Radius: 200 yards
Period: every 1 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Gilded Destruction appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Build history

this spell Changelog

Added in patch 12.1.0.

Changes between the retail game builds our datamine has recorded, newest first.

Comments

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