Tooltip
Dazar becomes enveloped in.]
How it works
Gilded Destruction is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 16. Its area radius is 200 yards. It triggers Searing Gold.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 2.5 per tick. Its area radius is 200 yards. It ticks every 1 sec, 15 times over the full 15 sec (37.5 base in total).
What it does
Gilded Destruction is a Fire spell with a 6 sec cast, a range of 200 yards and effects that last 15 sec. When cast it deals Fire damage (base value 16) in a 200 yard radius and applies an aura in a 200 yard radius every 1 sec. It also casts Searing Gold.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 200 yards (Two-Hundred Yard Range) |
| Cast time | 6 sec |
| Duration | 15 sec |
| Effect #1 | School Damage (2) Value: 16 Radius: 200 yards Trigger spell: Searing Gold |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 2.5 Radius: 200 yards Period: every 1 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Gilded Destruction appears in: 1 boss encounter.
Boss encounters
- Dazar, The First King in Kings' Rest
Journal section: King Dazar
Encounter creatures: King Dazar, Reban, T'zalaDungeon boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Build history
this spell Changelog
Added in patch 12.1.0.
Changes between the retail game builds our datamine has recorded, newest first.
- First appeared in the game data (patch 12.1.0)
Comments
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