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Gleaming Rays

Spell

Gleaming Rays

HolyFire

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Paladin

Instant castSelf Only

Your Holy Power spenders deal 3% additional damage and healing.

Gleaming Rays

Tooltip

Your Holy Power spenders deal 3% additional damage and healing.

How it works

Gleaming Rays is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 108. Its base value is 3.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 108. Its base value is 3.

What it does

Gleaming Rays is a Holy and Fire spell with an instant cast and no range (it targets the caster). When cast it applies an aura.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolHoly, Fire
RangeSelf Only
Cast timeInstant
Effect #1Apply Aura (6)
Aura type id 108
Value: 3
Effect #2Apply Aura (6)
Aura type id 108
Value: 3
Misc value: 22

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Gleaming Rays appears in: 1 talent.

Talents

  • Gleaming Rays for Paladin (Holy, Protection, Retribution)
    Hero talent tree: Herald of the SunTalent

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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